Everybody’s Gone to the Rapture, developed by The Chinese Room and published by Santa Monica Studio, is a slow, but emotionally powerful game. This is a game that presents a uniquely riveting story, but the traversal of said story is frustrating and problematic.
In Everybody’s Gone to the Rapture you travel through a sleepy English town. As you do, you’ll uncover the final days of its inhabitants and the fate that befell them. Something has caused everyone to disappear, and now something mysterious still lurks in the village. It’s up to you to try and find out where they all went, and what is now left behind.
What will certainly be the thing that turns many players off to this game is its gameplay. Everybody’s Gone to the Rapture is an interactive novel, you make your way through the village and trigger small memories, each of which gives out a little bit more of what made the town tick. Who lived in the town, what were there relationships etc. As gameplays concerned, that’s pretty much it. You explore the village and slowly uncover what happened over time.
Now I’m usually fan of these types of games. The story is always superb, and the experience can be an enjoyably relaxing time. The problem that Everybody’s Gone to the Rapture has is that the speed in which you travel at is unforgivably slow. Your normal walking speed makes it a chore to travel from one point to another, and don’t get me started on how frustrating it is when you have to back track because you missed something. While you can hold in the R2 button for a slightly faster walk, it becomes tiring to hold after a while, and there are certain points where the game doesn’t allow you to use it.
It’s disappointing that the main avenue for exploring in the game is so irritating because everything else on offer in Everybody’s Gone to the Rapture is stunning. Starting off with the story, which to put it simply is captivating. I wanted to learn more about this small village in the middle of nowhere. Not only because it’s really interesting to uncover why an entire village of people disappeared, but also because of the wealth of fascinating characters that it offers up. There were points where I felt like I was in my very own episode of Doctor Who. That may sound strange but I really got that feeling playing this game, I was the Doctor and I was here to find out what happened (Its geeky I know).
Everyone that you learn about in this game is so well developed. Each person comes enriched with the baggage of life, and you get to explore it over the course of the game. What also aids these characters is the absolutely faultless voice work for them. Coupling the fleshed out nature of the characters and the believable voice work, culminates in a cast of characters that truly come to life.
Bringing all these aspects together, and then placing them into a visually stunning game, and then add to that one of the most hauntingly beautiful soundtracks, all makes for something special. This is a game that utilises the full capabilities of the PS4 and developer The Chinese Room created a wonderful looking game, but it is the work of composer Jessica Curry that truly helped tie it all together. The score in the game is simply stunning.
While I’m going to recommend Everybody’s Gone to the Rapture, I’m going to do it with a slight caveat. These types of games do not appeal to everyone, and if you are someone who isn’t enthused by the genre, stay away, you won’t enjoy this game. For those who do like this type of game, my only warning would be the troublesome gameplay. Otherwise, Everybody’s Gone to the Rapture is beautifully rewarding experience.
What did you think of Everybody’s Gone to the Rapture, was the walking speed a turn off for you? Leave you thoughts in the comments down below. Want to keep up with my other pieces? Follow me on twitter@GavinsTurtle. I guess all there’s left to say now is have a nice day.